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This Weeks UK Games Charts - 01.15.2008 | 19:07 - Liam Hunn



This week sees the return of the most excellent Call of Duty 4 return to the top of the All formats chart, and the terrible Need for Speed: Prostreet slowly move down. No new entries at all this week as well. Here's the chart;

Pos
ALL FORMATS Publisher
Last week
1
Call of Duty 4: Modern Warfare (DS, PC, PS3, Xbox 360, Mob) Activision
2
2
FIFA 08 (All Formats) EA
1
3
Assassin's Creed (PS3, Xbox 360) Ubisoft
4
4
The Simpsons Game (DS, PS2, Wii, Xbox 360, PS3, PSP) EA
3
5
Guitar Hero III: Legends of Rock (Mob, PS2, PS3, Wii, Xbox 360) Activison
7
6
Pro Evolution Soccer 2008 (DS, Mob, PC, PS2, PS3, PSP, Xbox 360) Konami
6
7
Need for Speed: Prostreet (All formats) EA
5
8
WWE Smackdown Vs RAW 2008 (Mob, DS, PS2, PS3, PSP, Wii, Xbox 360) THQ
8
9
Tiger Woods PGA Tour 08 (All formats) EA
12
10
Super Mario Galaxy (Wii) Nintendo
13


Pos XBOX 360
Last week
1
Call of Duty 4: Modern Warfare
1
2
Assassin's Creed
2
3
FIFA 08
3
4
Halo 3
4
5
Guitar Hero III: Legends of Rock
9


Pos Wii
Last week
1
Big Brain Academy: Wii Degree
3
2
Super Mario Galaxy
2
3
Wii Play
1
4
Super Paper Mario
8
5
Mario Strikers Charged Football
7


Pos DS
Last week
1
Dr Kawashima's Brain Training
2
2
More Brain Training From Dr Kawashima
1
3
Cooking Mama
3
4
New Super Mario Bros.
4
5
Sight Training
9


Pos PSP
Last week
1
FIFA 08
1
2
Football Manager 2008
4
3
The Simpsons Game
2
4
Medal of Honor: Heroes 2
3
5
Sonic Rivals 2
5


Pos PS2
Last week
1
FIFA 08
2
2
Guitar Hero III: Legends of Rock
5
3
Need for Speed: Prostreet
3
4
The Simpsons Game
1
5
Pro Evolution Soccer 2008
4

 

Pos PS3
Last week
1
Call of Duty 4: Modern Warfare
3
2
Assassin's Creed
1
3
Uncharted: Drake's Fortune
2
4
Pro Evolution Soccer 2008
5
5
FIFA 08
4

 

Pos PC
Last week
1
Football Manager 2008
1
2
Call of Duty 4: Modern Warfare
2
3
The Sims 2
3
4
Crysis
5
5
The Sims 2: Bon Voyage
4
Assassin's Creed Comes To The DS With Altaïr's Chronicles - 01.15.2008 | 13:02 - Andrew St.Denis


A prequel to the main Assassin's Creed storyline gets it's release exclusively for the Nintendo DS.




London, United Kingdom – 15 January 2008 – Today Ubisoft, one of the world’s largest video game publishers, unveiled Assassin’s Creed Altaïr's Chronicles™, exclusively for the Nintendo DS™. The Assassin’s Creed Altaïr’s Chronicles video game will be available at retailers nationwide in February.

Assassin’s Creed Altaïr’s Chronicles is the direct prequel of the critically acclaimed console title Assassin’s Creed™, where players discover more about the protagonist Altaïr and his deep history. The game features a fully realized 3D world in which players will travel and battle through four cities of the Crusade’s Middle East, using acrobatic moves and exhilarating combo attacks that mix sword skills and high-flying kicks.

“The success of Assassin’s Creed worldwide has been incredible and we’re excited to delve deeper into the story and bring it to the Nintendo DS,” said John Parkes, EMEA Marketing Director at Ubisoft. “Assassin’s Creed Altaïr’s Chronicles will be a title that resonates with those who played the console version as well as those who have yet to discover the secrets of Assassin’s Creed.”

Assassin’s Creed Altaïr’s Chronicles is rated “12+” by PEGI and has a retail price of £29.99. For more information, please visit www.assassinscreed.com.
Sudden Strike 3: Arms For Victory Heading For The US - 01.14.2008 | 15:15 - Andrew St.Denis


The release date for Fireglow's RTS title Sudden Strike 3: Arms for Victory is set as 10th March 2008.




Frankfurt am Main, Germany, 14 January 2008 – leading video game publisher, Fireglow Games®, today announced the retail release dates in North America for "Sudden Strike 3 Arms for Victory" game is 10th March 2008.

You can download the demo of "Sudden Strike 3 Arms for Victory" (269,6 Mb) here:

About Sudden Strike 3: Arms for Victory:
Sudden Strike 3: Arms for Victory is the latest instalment in the award-winning, critically acclaimed and hugely popular Sudden Strike series. It features historically authentic models built to scale, fully interactive giant maps and full 3-D state-of-the-art graphics in the popular Sudden Strike style. Only Sudden Strike plays like the 'real thing'. WW2 gaming at its best: on land, at sea and in the air!

Features:
• Fully interactive landscape (all objects can be destroyed, all buildings and pillboxes can be used as shelter)
• Massive operations on big maps, strategic scale of the maps (front line can be a few kilometres long)
• Thousands of units fighting in real time
• More than 300 tanks, ships, soldiers, guns and planes with original weapons built to scale
• Great sounds, 5.1 supported, nations speak native languages
• New feature - advanced Micro AI-behaviour allows your troops to act exactly as you plan
• Joint naval and ground operations, air raids, artillery strikes etc.
• State-of-the-art technology to render 3D landscape, realistic lines of sight and fire
• Spectacular visual & lighting effects
• Multiplayer mode: up to 8 players, GameSpy® supported
• Five campaigns playable for American, British, German, Japanese and Soviet sides
Diary of a Microsoft customer part II - 01.11.2008 | 18:46 - Liam Hunn


Well this is a bit shorter than I was expecting! Here's the second (and final) part of the diary.

I was expecting to do at least 3 parts of this diary. But, last Saturday, Microsoft sent back my 360. And when I say my 360, I do actually mean mine. Not someone elses refurbished Xbox, but my original 360. Something I wasn't expecting.

It took a little longer at the repair centre then advertised on Microsofts Xbox website. This states it should be there for 2 - 3 working days. But, due to Christmas, this was to be expected.

And while it was there it seems my Xbox had the full works. When you receive it back from the centre, you get a list of things that Microsoft have had to do. In my case, I have a brand new motherboard and CD Drive.

So Microsoft sent it back, with the promised free month of Live, and I have to say it was as good an experience as could be expected, for what is a difficult time for a 360 owner.

I have to give credit to the call centre agents. Mainly because I used to work at a call centre for a UK broadband company, and know how hard the job can be. They don't tend to get any praise when things go well, but when things hit the fan, they are the first in line for hell. But, they seemed to know what they were doing, and were able to give me as much information as they could when I rang up.

All in all, Microsoft have come out very well from this in my view. I think the bad publicity is uncalled for, as they seem to be taking steps in the right direction. It's a shame that the poor reliability of the 360 makes articles like this happen. But hopefully, MS are learning those lessons as well, just like they have regarding the customer service side of things.

But, as good and as quick as the service was, I'm hoping I don't have to go through it again!
Football Manager 2008 Comes To The Xbox 360 - 01.11.2008 | 18:05 - Andrew St.Denis


28th March 2008 is the date that's been set for the Xbox 360 version of the ever popular Football Manager franchise. Complete with online Xbox Live! play and all the mid season transfers when it's released.




LONDON (January 11th, 2008) – SEGA Europe Ltd. today announced that Football Manager™ 2008 for the Xbox 360™ video game and entertainment system from Microsoft will be hitting stores in Spring 2008. Football Manager™ 2008 is the next chapter of the renowned Football Manager™ series developed by BAFTA winning studio Sports Interactive Ltd. The latest console version of Football Manager will be fully updated for the new season, including transfers being made in the mid-season transfer window, allowing players to select their favourite club or international team and guide them to the title.

While retaining all the depth and realism of the record breaking PC version, the Xbox 360 version also features revamped online play to the PC game via Xbox Live, permitting you to challenge friends to one-on-one matches and even host tournaments.

“Football Manager 2008 on Xbox 360 gives console gamers the chance to dive into the wonderful world of football management.” commented Miles Jacobson, Studio Director of Sports Interactive Ltd. “With the same feature set to the PC version and various online modes, we hope that there is something for every Xbox 360 owner to get stuck into.”

With all-new features, improved gameplay and a depth only seen from Sports Interactive Ltd., the whole range of Football Manager 2008 titles offer a management simulation that is second to none.

Football Manager 2008 for Xbox 360 is set for release on March 28th 2008. For further information please go to either www.sigames.com or the completely re-vamped www.footballmanager.net websites.
Blitzkrieg 2 Anthology Out February 2008 - 01.11.2008 | 16:09 - Andrew St.Denis


Containing the three Blitzkrieg 2 titles; Blitzkrieg 2, Liberation and Fall of the Reich, all for you strategy buffs to battle through from 29th Feb 2008.




Releasing in February 2008, the Blitzkrieg 2 Anthology encompasses all three Blitzkrieg 2 games for the ultimate strategy war package. The set includes Blitzkrieg 2, Blitzkrieg 2 – Liberation and Blitzkrieg 2 Fall of the Reich.

Blitzkrieg 2
World War II is taken into full 3D with stunning visual effects to display all the battlefield action and glory. Players can command German, American and Russian World War 2 armies, taking charge of more than 250 types of historically accurate units, including 60 types of ground infantry. With over 80 missions and 15 multiplayer maps, players can enjoy creating their own single missions or campaigns.

Blitzkrieg 2 – Liberation
The gritty realism of World War II is brought to life with the choice of two different campaigns; lead the Allied forces as they battle through Italy or oversee the escape of the German and Italian armies from France. Impressive visuals mean you can experience the beautiful European landscape before your tank rumbles through and the bombs begin to fall.

Blitzkrieg 2 – Fall of the Reich
This covers three major offensives from the final days of fighting on The Eastern front. Soviet and German campaigns such as the ‘Siege of Budapest,’ ‘Fortress Kurland’ and ‘Operation Bagration’ can be played. 16 historically based missions will challenge beginner and veteran strategists as they try to capture or defend the remnants of the German war machine during the final days of World War II.

Blitzkrieg 2 – Anthology
Whether you tackle the unforgiving deserts of Northern Africa, the dangerous forests of the Ardennes, or the endless Steppe of the Eastern Front, Blitzkrieg 2 Anthology allows you to relive and experience the ultimate in World War II historic battles.
Beijing 2008 - The Official Olympic Games Video Game Due Summer 2008 - 01.11.2008 | 14:55 - Andrew St.Denis


Due on the Xbox 360, PS3 and PC it should contain some impressive online interplay between international gamers.




LONDON (January 10th, 2008) – SEGA® Corporation today announced an exclusive partnership with International Sports Multimedia (ISM), exclusive licensee of the International Olympic Committee (IOC) to develop Beijing 2008™ - the Official Video Game of the Olympic Games. The game is being developed by Eurocom Entertainment Software for the Xbox 360® video game and entertainment system, the PlayStation®3 computer entertainment system, and for PC. The online functionality of all of these platforms will ensure that for the very first time, fans of the Olympic Games will be able to experience the thrill of competing against other gamers across the globe in the world’s greatest sporting event. Beijing 2008 – The Official Mobile Phone Game of the Olympic Games™ is also in the works and will be available summer 2008.

Beijing 2008™ will be an authentic simulation of over 35 events from the upcoming Beijing 2008 Olympic Games and will allow gamers to experience the thrill of competing in many of the official venues ranging from the famous Beijing National Stadium (the “Bird Nest”) to the National Aquatics Centre (the “Water Cube”).

In addition, Beijing 2008™ will incorporate innovative control schemes that allow novice gamers to learn how to play the game, while providing experienced gamers the chance to set new records. Superb online gameplay, and a variety of game modes never seen in an official video game of the Olympic Games before, Beijing 2008™ will be the new benchmark for the sporting genre and truly allow gamers to experience the “Olympic Spirit”.

“Beijing 2008™ will set a new standard for sports games in this genre.” commented Hugh Binns, Director of Eurocom Development Ltd., developers of Beijing 2008™. “With a huge number of events, innovative control schemes to benefit new and experienced gamers, online multiplayer modes providing hours of entertainment and stunning high definition graphics, Beijing 2008™ will be a fantastic experience.”

“After the successful launch of Mario & Sonic at the Olympic Games™, we are delighted to announce the official video game of the Beijing 2008 Olympic Games,” stated Gary Knight, Marketing Director of SEGA Europe Ltd. “Combining an enjoyable game with a truly global sporting license will provide a fantastic sports game experience for gamers everywhere”.

“Extending our relationship with SEGA to include the Official Video Game of Beijing 2008 strengthens the opportunity to build upon the success of the children’s character game, Mario & Sonic at the Olympic Games. We feel certain that SEGA will further the success of Athens 2004™, thereby delivering what will be an outstanding, quality gaming experience”, stated Raymond Goldsmith, Chairman & CEO of ISM.

Boasting over 35 events, an authentic look and feel, superb online gameplay, brand new control schemes, and a variety of game modes never seen in an official video game of the Olympic Games before, Beijing 2008™ will be the new benchmark for the sporting genre and truly allow gamers to experience the “Olympic Spirit”.

Beijing 2008™ for Xbox 360, PlayStation 3 and PC is set for release in the summer of 2008. Further information relating to the content of the game will be available over the coming months from the official website of the game – www.olympicvideogames.com.
Dragon Quest Monsters: Jokers Release Date Announced - 01.10.2008 | 14:01 - Andrew St.Denis


It's no joke either, the 14th March 2008 release date for all PAL regions has been confirmed by Square Enix.




London (10th January 2008) – Square Enix Ltd., the publisher of Square Enix® interactive entertainment products in Europe and other PAL territories, today announces that DRAGON QUEST® MONSTERS: Joker will be available across all PAL territories from 14th March 2008 exclusively on the Nintendo DS™ system.

Have you got what it takes to fight your way to the top with a team of the meanest monsters? DRAGON QUEST MONSTERS: Joker provides the ultimate monster-hunting challenge with over 200 marauding monsters to collect and battle. Train your team to be the best by mastering countless spells and abilities, and crush all who stand in your way. You can also synthesise amazing new monsters that can develop rare new abilities.

DRAGON QUEST MONSTERS: Joker is not just about battling though. There’s a colourful 3D world full of treasures and surprises to explore. On your travels you’ll meet a cast of quirky characters that can help you make it to the top. There’s fun to be had in multiplayer and online use too. Challenge your friends and their monster teams with DS Wireless Communication, or compete against players from North America and PAL territories in the Wildcard World Cup, via the Nintendo® Wi-Fi Connection.

John Yamamoto, president and chief executive officer of Square Enix Ltd. comments, “After the great success of DRAGON QUEST since we introduced the series to Europe, I am extremely happy that we are now giving fans the opportunity to enjoy DRAGON QUEST MONSTERS: Joker on the Nintendo DS. This is another stylish entry in the DRAGON QUEST series that will bring enjoyment to anybody that plays it.”

About DRAGON QUEST MONSTERS: Joker

Story

Welcome to Green Bays, a cluster of mysterious islands that sparkle like jewels in the shimmering ocean! But travellers beware!

The islands are not as peaceful as they seem, for they teem with a multitude of monsters both great and small. Green Bays is also home to the famous Monster Scout Challenge. This renowned contest, held once every few years, determines who will be crowned the world’s greatest scout. The challenge is organised by the Monster Scout Organisation, whose headquarters are located on Domus Isle, which lies at the centre of the archipelago.

Now a new challenge is about to begin, and the crème de la crème of the scouting world are converging on the islands… It is time for you to begin your quest to become the greatest monster scout in Green Bays, and in history!

Features

* Collect over 200 monsters to create the ultimate team
* Train your monster squad to be the strongest by mastering countless spells, abilities, and more. The combinations are almost endless
* Synthesise amazing new species of monsters that inherit the best abilities of their parents and perhaps some rare new skills too>
* Battle other teams of monsters to see who is the best
* Explore a stunning 3D world filled with monsters, treasures and surprises. Graphics use the same techniques as seen in DRAGON QUEST: The Journey of the Cursed King®
* Challenge friends and their monster teams via DS Wireless Communication
* Compare your team and compete against players from North America and PAL territories in the Wildcard World Cup, available via the Nintendo Wi-Fi Connection
* The DRAGON QUEST “big three” – comprising series creator Yuji Horii, legendary manga artist Akira Toriyama, and renowned composer Koichi Sugiyama – come together once again to create an unforgettable gaming experience
Soul Calibur IV Feels The Force - 01.10.2008 | 13:52 - Andrew St.Denis


Namco Bandai and LucasArts have announced that Soul Calibur IV will have special appearances from the Star Wars world on the PS3; (Darth Vader) and Xbox360; (Yoda) versions.




LAS VEGAS, Nevada, (January 9, 2008) – Swords and Lightsabers will be drawn as NAMCO BANDAI Games America Inc. and LucasArts today announced that iconic Star Wars characters will appear in Soulcalibur® IV for the PLAYSTATION®3 computer entertainment system and Xbox 360® video game and entertainment system from Microsoft. As part of this monumental collaboration, the Sith Lord Darth Vader will appear as a guest character in the PLAYSTATION3 system version of the title, and Jedi Master Yoda will be available for the Xbox 360. Delivering a robust offering of new gameplay modes and enhanced features, Soulcalibur IV will raise the bar of excellence for all next-generation fighting games when it is released in Summer 2008.

“It is quite rare that two publishers of this caliber are able to collaborate on this level to create a top notch entertainment experience for next-generation platforms.” said Makoto Iwai, executive vice president and COO at NAMCO BANDAI Games America Inc. “In the entertainment industry, LucasArts possesses some of the most recognizable characters and franchises in the world. We’re thrilled to integrate their historic characters into one of our most treasured brands”

“We’re very excited to work with NAMCO BANDAI and be a part of their efforts to take Soulcalibur to the next level,” said Kevin Kurtz, director of marketing at LucasArts. “Adding our iconic Star Wars characters to NAMCO BANDAI’s great game franchise is a match made in heaven, and we think Darth Vader and Yoda will be formidable opponents in the game.”

In Soulcalibur IV, the epic struggle between the spirit sword, Soul Calibur, and the cursed sword, Soul Edge, continues with revelations about this ongoing story as fighters from across the galaxy seek the powerful swords for their own goals and to face the ultimate judgment. Propelling the franchise into the next-generation, Soulcalibur IV flexes its graphical muscles to shows its visual brilliance with a new look for both allies and enemies.

Shown in true high-definition graphics, Soulcalibur IV offers an entirely new battle system that promises to revolutionize the fighting game genre. Featuring an expanded customization mode, Soulcalibur IV allows players to personalize a character to look and perform as they desire. Also, for the first time in the franchise, customized characters or original favorites can be taken online to challenge others for the top spot of this timeless series. Developed by Project Soul, the legendary team behind Soul Blade® and Soulcalibur® I-III, Soulcalibur IV is set to reinvent the brand and reintroduce the fighting genre to new and existing fans alike.

For more information about Soulcalibur IV, please visit www.namcobandaigames.com.
Wii Chess - 01.09.2008 | 17:36 - Andrew St.Denis


Exactly as it says on the can, well, box. But what you get is ten levels of difficulty against a version of the Loop Chess Engine, which placed 3rd in the 2007 World Computer Chess Competition in Amsterdam.




You can now test your Chess skills against the Wii, with the latest Touch Generations title from Wii. Wii chess is considered one of the most powerful chess computers. Wii chess uses loop express, a conversion of the loop chess engine which ranked 3rd in the 2007 World computer chess championship in Amsterdam.

To improve your Chess skills Wii chess allows you record, review and replay previous games. So you can hone your chess skills, ready to battle any opponent.

Wii chess comes with 10 difficulty levels from beginner to expert, and when you have finished going up against the Wii you can challenge players across Europe online, using the Nintendo WiFi connections from the comfort of your own home.
Never Get Lost Again, If You Have Your PSP - 01.08.2008 | 16:23 - Andrew St.Denis


Go!Explore turns your PSP into a GPS (Global Positioning System). Containing an attachable GPS system and a UMD disc containing maps, you can fix your position on your PSP and never be lost again.




Las Vegas, January 7th 2008 - In early Spring 2008, PSP™ (PlayStation®Portable) owners need never get lost again – thanks to a new addition to the Go! range called Go!Explore which puts 3D city mapping in users’ hands by turning PSP into a state-of-the-art Personal GPS Navigation System system. Just enter your destination and Go!Explore will do the rest for you.

The Go!Explore setup consists of an attachable GPS (Global Positioning System) receiver and a UMD disc of the user’s chosen maps. At the touch of a button, users will be able to find their position on a map and work out the direction they need to take. Go!Explore works both on foot and in the car and – as most of the hardware is in the PSP attachment – it offers a top-notch Personal GPS Navigation System system at a fraction of the cost of other systems on the market.

On foot, you’ll be able to plot your way through cities in 3D thanks to the fully modelled city maps contained on the UMD discs. Simply load the UDM disc, select your destination, and watch as the city’s landmarks and points of interest appear on-screen in 3D. You can download new maps and upgrades from PLAYSTATION®Network (PSN) – a resource that guarantees you’ll find those special locations – wherever you’re travelling.

When you’re in the car, you’ll benefit from different display modes for day and night, meaning that you’ll always get the clearest view of where you’re going. And don’t worry about your battery life or where to put your PSP while driving – we’ve got Car Adaptor and Car Mount accessories on the way too – bundled together in one package.

And don’t worry about the credentials of the product – as well as the awesome hardware of PSP, Go!Explore uses the technology of two other market leaders: map data industry leader TeleAtlas and navigation software legends NavNGo.

“Go!Explore is a stunning addition to the Go! range,” said Stephane Hareau, PSP Senior Brand Manager at Sony Computer Entertainment Europe. “Who would have previously thought that PSP owners would be able to use PSP to navigate their way around an unfamiliar city? It’s an awesome product and another testament to the unrivalled potential of PSP.”

The three ways to buy Go!Explore for PSP:

* GPS receiver and UMD (including maps of the relevant country): RRP €119
* GPS receiver, UMD (including maps), Car Adaptor and Car Mount: RRP €149
* PSP, GPS receiver, UMD (including maps), Car Adaptor and Car Mount: RRP €299

Packs mapping the following areas are initially available: UK/Ireland
France
Germany / Austria / Switzerland Spain / Portugal Italy
Nordic
Benelux Go!Explore supports 11 unique audio languages on every geographic version; English, German, French, Dutch, Spanish, Portuguese, Italian, Danish, Swedish, Norwegian and Finnish. Updates will be available from PLAYSTATION®Store for PSP.
Nintendo Wins Second Emmy - 01.08.2008 | 16:14 - Andrew St.Denis


In the Technological & Engineering Emmy Awards last night, Nintendo won their second Emmy, this time for the ground breaking Wii system as well as the DS.




For the second year in a row, the National Academy of Television Arts & Sciences has honored Nintendo with an Emmy® Award for excellence in engineering creativity. The groundbreaking Wii™ system was recognized for its innovative motion-sensing controls, which have attracted a broad range of nontraditional gamers and veteran players alike. The award also recognized Nintendo DS™ for its pioneering touch-screen control scheme and distinctive dual-screen display, both of which helped to make it the nation's top-selling game system of 2007.

Presented in Las Vegas at the annual Technological & Engineering Emmy Awards on Jan. 7, these latest honors set the stage for even more exciting control innovations from Nintendo in 2008. A forthcoming Mario Kart™ racing game for Wii will be packaged with a wireless Wii Wheel™, while the hotly anticipated Wii Fit™ will keep players more active than ever with the extraordinary Wii Balance Board.

"The pioneering interfaces for Wii and Nintendo DS reflect our long tradition of seeking new ways to enhance the gaming experience for users at every level," said Don James, Nintendo of America's executive vice president of operations. "We're grateful for this award and thank the academy for honoring us a second time."

Nintendo previously received an Emmy in 2007 for its invention of the plus-shaped D-pad, which radically changed how people interact with their video games and, by extension, their televisions.
Arcade Wednesday Releases - 01.08.2008 | 12:45 - Andrew St.Denis


News of the arcade Wednesday titles due for release on the 9th January are out. Omega Five (800 MSP) and the classic Tron (400 MSP), available from 9am GMT on the 9th.
Could This Be The End Of HD DVD? - 01.07.2008 | 19:51 - Andrew St.Denis


Following the move of Warners to the rival Blu-ray format, Toshiba have apparently cancelled the press conference scheduled and all media interviews at the CES show. Warners defection leaves only two studios left in the HD DVD camp, Universal and Paramount, so could all of this spell the end to the High Definition player wars?
Bill Gates Looks Ahead To The Digital Future - 01.07.2008 | 11:42 - Andrew St.Denis


At the 2008 Internations Consumer Electronics Show (CES) Microsoft boss, Bill Gates and President of the Entertainment & Devices Division, Robbie Bach, announced several new partnership deals. In addition to the BT/Xbox 360 deal already mentioned there are also ventures with Disney-ABC Television Group, NBC Universal and Metro-Goldwyn-Mayer Studios.




LAS VEGAS — Jan. 6, 2008 — At the 2008 International Consumer Electronics Show (CES), Microsoft Corp. Chairman Bill Gates and Microsoft President of the Entertainment & Devices Division Robbie Bach today unveiled several new entertainment services and partnerships, including new deals with Disney-ABC Television Group, NBC Universal and Metro-Goldwyn-Mayer Studios Inc. (MGM), that demonstrate how software is improving people’s ability to connect with their favorite content and communities through new and expanded forms of entertainment experiences.

In his 11th CES opening keynote address, Gates looked at the sweeping changes since 2001 that have created the first true Digital Decade, including the continued expansion of the popularity of Windows-based PCs, the growing prevalence of broadband networks, the spread of mobile phones and the advent of portable digital media devices.

“Since I first started talking about the Digital Decade in 2001, the speed with which digital technology has become central to the way we work, learn and play has been amazing,” Gates said. “But in many ways, we are at the very beginning of the transformation that software will enable. During the next Digital Decade, technology will make our lives richer, more connected, more productive and more fulfilling in profound and exciting ways.”

Gates went on to outline his vision for the next Digital Decade — an era in which dramatic advances in hardware and software will make the power of computing a ubiquitous part of day-to-day life. Gates referenced how natural user interfaces will more closely reflect the way people interact with each other. High-definition experiences will be nearly everywhere. Services-connected devices running on the Web and huge amounts of storage accessible via the Internet will mean that information and capabilities people want will be available instantly and seamlessly, no matter where they are.

Partnership With NBC Universal for the First “Long-Tail” Olympics

A joint Microsoft-NBC Universal announcement provides just one indication of the power of software to change the way people experience online entertainment. NBC Universal and Microsoft will raise the bar for live and on-demand Internet broadcasting through an exclusive agreement where Microsoft and NBC will deliver NBCOlympics.com on MSN, the official U.S. online home of the 2008 Summer Olympics in Beijing. In the first “long-tail” Olympics, online viewers will have access to more than 3,000 hours of live and on-demand content so they can watch their favorite athlete or sport, regardless of whether the sport has seven fans or 7 million. NBCOlympics.com on MSN will be available free and powered by Microsoft Silverlight technology, a cross-browser, cross-platform plug-in for delivering high-quality video experiences on the Web.

“With Microsoft’s cutting-edge technology and MSN’s enormous reach, we will be positioned on NBCOlympics.com to enable Olympic fans to tailor their Olympic online viewing experience — they can watch Olympic sports content when and where they want,” said Gary Zenkel, president of NBC Olympics. “An on-demand Olympics means online viewers will be able to return to their favorite Olympic moments over and over or watch a performance they may have missed for the first time.”

Hit ABC and Disney Channel Programs Join Xbox Live Video Lineup; MGM Brings Legendary Library of Films to Xbox LIVE

Bach announced that hit TV programs from ABC Television and Disney Channel will join the Xbox Live programming available for download directly to the Xbox 360 console. In addition, MGM will bring its library of hit movies.

Under the agreement with Disney-ABC Television Group, later this month, all U.S. Xbox LIVE members will begin to have access to select TV shows and movies from the ABC Television Network, ABC Family, ABC News, Disney Channel and Toon Disney as part of an agreement with Disney-ABC Television Group. More than 500 hours of content, in both standard definition and high definition when available, will be offered including hit ABC Television shows “Lost,” “Grey’s Anatomy,” “Ugly Betty” and “Desperate Housewives.” Past and current ABC shows will be available on demand, with new episodes arriving on the service the day after they air on television.

Under the agreement with MGM, Xbox 360 will offer MGM’s legendary movie library on demand for Xbox 360 including such titles as “Rocky,” “Terminator,” “Legally Blonde,” “Silence of the Lambs” and “Barbershop.” United Artists, an MGM sister company, will also make select films available on demand.

With more than 10 million Xbox LIVE members and more than 3,500 hours of premium content, Xbox 360 has established itself as a premier platform for on-demand TV shows and movies, including impressive high definition experiences, for TV.

“Xbox LIVE Marketplace is the destination for high-definition movies, TV shows and music videos,” Bach said. “And, with the new Disney-ABC and MGM partnerships, we are bringing even more compelling high-definition content to people through their Xbox 360.”

According to Bach, the continuing success of Xbox is another indication of the power of digital technology to transform the way people access and experience entertainment of all kinds. Sales of 17.7 million consoles this holiday season surpassed original expectations and put Xbox 360 on track to register the biggest year in video game history as U.S. consumers spent more on the Xbox 360 platform in 2007 than on any other gaming platform.

“With its continued momentum in games, accessories and digital entertainment via our leading online service Xbox LIVE, and record-setting games and accessory attach rates, evidence is everywhere that Xbox 360 is thriving,” Bach said.

Zune to Launch in Canada; Zune Social Grows Rapidly

Adding to the entertainment momentum, Bach announced that Zune will be available in Canada in spring 2008, the first time the family of digital music players will be available outside the U.S. Microsoft also announced that since the November launch of Zune Social, more than 1.5 million people have joined the music-focused social network, demonstrating how Zune is tapping into consumers’ desire to share their musical passions with their broader community.

Windows Vista Hits 100 Million Licenses; Shows Latest “Fashion” PCs

During the keynote, Gates talked about the ongoing transformation of the personal computer and he shared sales figures for Windows Vista that indicate that the PC and the Windows platform remains a central catalyst for the advances of the Digital Decade. According to Gates, the company has sold more than 100 million Windows Vista licenses to date.

“For more than 25 years, Windows has unlocked the power of personal computing,” Gates said. “Now we are expanding Windows to go where you want to go and do what you want to do on PCs, the Web and mobile devices. The result is connected experiences that extend across people’s lives, interests and communities, at home and at work.”

In addition to technology advances that continue to make PCs more powerful, more portable and more affordable, there is a growing emphasis on style. Independent research firm Forrester Research Inc. has predicted that the period between now and 2012 will be the “Age of Style” for the consumer PC industry, with “strategists and marketers weaving design concerns into their thinking about every facet of their company’s strategies as style and design becomes a critical brand attribute.” (“The Age Of Style In Consumer PCs,” Forrester Research, June 25, 2007). Examples from several hardware manufacturers were shown in a video during the CES keynote, including these:
• ASUS-Lamborghini VX3. Available in the first quarter of 2008, this PC is ultrathin and lightweight, and comes with a 12.1-inch-wide LED backlit panel and premium leather-bound palm rest with exquisite stitch detailing reminiscent of that in a Lamborghini automobile.
• Lenovo IdeaPad U110. Available in January 2008, this super-slim notebook weighs just over two pounds and is embellished with a tendril texture etched into a red metal cover and includes a Dolby Home Theater system and optional Solid State Drives.

New IPTV Experiences; Microsoft Mediaroom Now on 1 Million Set-Top Boxes

Other announcements highlight the ongoing impact that digital technology and software plus services are having on the way people experience television. Showtime Networks Inc. and Turner Broadcasting System Inc.’s TNT and CNN networks all introduced new TV applications capable of delivering the most advanced digital TV services on the Microsoft Mediaroom Internet Protocol Television (IPTV) platform, which is enabling over 20 of the world’s leading broadband service providers to deliver advanced digital TV services.

Examples of innovative new television experiences include the ability to view NASCAR Sprint Cup Series races from the driver’s vantage point by choosing from a series of in-car cameras on broadcasts by TNT; to watch boxing matches by selecting different camera angles and audio feeds on Showtime; and to access the richness of CNN.com’s 2008 presidential election coverage while watching CNN’s television broadcast.

Microsoft also announced that Mediaroom is now running on 1 million set-top boxes worldwide and unveiled a new offering called DVR Anywhere, giving customers the flexibility of watching their recorded programs on multiple TVs in the home.

In addition, Microsoft announced that Samsung Electronics Co. Ltd. will support Extender for Windows Media Center, enabling televisions to stream HD content from any Windows Vista-based PCs with Windows Media Center over a wired or dual-band Wireless-N home network. This partnership builds on strong momentum and a growing set of online services, including the recent beta release of Windows Media Center Internet TV, which offers more than 100 hours of ad-supported entertainment from MSN Video, including full-length shows, music concerts and movie trailers.

New Interfaces Drive Future of Computing: Speech, Vision, Touch and More

Examples of the growing prevalence of more natural user interfaces were also on display during the keynote. Bach previewed a new version of Tellme, Microsoft’s integrated voice-and-visual mobile service that enables people to use voice commands to say what they want and see the answer on their phone’s screen. The new service uses Global Positioning System (GPS) capabilities to identify the caller’s location, yielding results that are significantly more relevant. Tellme is available today on AT&T Wireless and Sprint phones and will be available in future versions of Windows Mobile.

For example, a person can “call” the Web on a mobile phone and say “movies” and the software will recognize where the person is located and send to that mobile phone’s screen a list of the theaters closest to that location. Furthermore, Microsoft gave an early glimpse of how future versions may also offer the ability to purchase movie tickets from a mobile phone and share the movie information with friends and family via a text message.

Bach also demoed voice-activated technology for the car, including Sync, a fully integrated in-car communications and infotainment system for mobile phones and digital music players that has been available in select Ford models since September. Ford Motor Co., which expects to sell more than 1 million vehicles with Sync by early 2009, unveiled the new 911 Assist feature that connects drivers with emergency services in the case of an accident or emergency.
BT Offers Entertainment To Your Xbox 360 - 01.07.2008 | 11:28 - Andrew St.Denis


BT Broadband subscribers could soon be accessing the BT Vision service through their Xbox 360, as Microsoft and BT announce a partnership deal.




LAS VEGAS — Jan. 6, 2008 — Microsoft Corp. and telecommunications leader BT announced they are bringing together the next-generation TV service BT Vision with Microsoft’s Xbox 360 games and entertainment system. All BT broadband customers will have the unique opportunity to receive the best in high-definition gaming, television and movies through an Xbox 360 console, in a powerful, all-in-one entertainment experience. BT Vision, which is powered by the Microsoft Mediaroom Internet Protocol TV (IPTV) platform, plans to make this first-of-its-kind device and service offering available to customers in the middle of 2008. The announcement was made during the keynote address by Microsoft Chairman Bill Gates and Microsoft President Robbie Bach of the Entertainment & Devices Division at 2008 International CES on Jan. 6.

The groundbreaking partnership will enable any BT Broadband customer to use an Xbox 360 console to access the BT Vision service and its extensive library of on-demand content, giving instant access to hundreds of movies and thousands of hours of sporting events, television programming, music videos and other digital content, such as BT Vision Sport’s 242 “near-live” FA Premier League football matches.

BT Vision customers with an Xbox 360 console will gain the option of accessing BT Vision from either the Xbox 360 console or a set-top-box. The service will be available to existing and future Xbox 360 console owners.

BT Vision on Xbox will combine the richness of the Microsoft Mediaroom-enabled TV service with the benefits of next-generation gaming, as well as unique new capabilities that the integrated solution brings. Xbox LIVE, the largest online social network in the living room, will be seamlessly integrated into the experience, providing consumers with a wide range of community-based features, such as voice chat, sending and receiving text and voice messages, and accessing Xbox LIVE Marketplace, all while watching TV. For example, while a TV viewer is enjoying his favorite football game, he can receive a message from a friend inviting him to join a voice chat, or they could play a game of their own with EA SPORTS™ “FIFA Soccer.”

“We are pleased to partner with Microsoft to deliver a truly compelling connected entertainment experience to our customers,” said Dan Marks, CEO of BT Vision. “For the first time consumers in the U.K. will be able to experience the advantages of an advanced TV service together with the benefits of next-generation gaming. Our aim is to provide BT Vision on multiple platforms — giving customers greater convenience, control and flexibility over what they watch, when they watch and how they watch TV. It also means that we are able to potentially expand our BT Vision customer base by tapping into the popularity of Xbox 360.”

“This is an exciting moment in home entertainment,” said Enrique Rodriguez, corporate vice president of the Connected Television Division at Microsoft. “Last year at CES, we announced Xbox 360 on Microsoft Mediaroom as a powerful platform capable of enabling new entertainment experiences for consumers, and we are pleased to team with BT to bring this service to market. Together we are enabling BT Vision customers to be the first in the world to enjoy this next-generation TV and gaming entertainment experience.”
Omega Five, To Hit Xbox Live! On January 9th - 01.03.2008 | 16:55 - Andrew St.Denis


A confirmed date of 9th January 2008 for the Arcade Wednesday release of Omega Five, from Hudson Entertainment.

The full press release is right here:-




REDWOOD SHORES, CA - January 3, 2008 -
Hudson Entertainment, the North American publishing arm of Hudson Soft, today announced that Omega Five for Xbox LIVE Arcade will be available to consumers on January 9, 2008 for 800 Microsoft Points. Published by Hudson and developed by Natsume, the game is an entirely new original IP featuring a side-scrolling shooter set in a gorgeous 3D environment.

Taking place in a far-flung future, Omega Five delivers hardcore action never seen before on the platform, while providing visually stunning graphics that pushes the limits for a digital download game. The game is set in multiple 3D environments and features incredible special effects and enormous battles, all in high definition. Omega Five is distinct in that players can choose from multiple humanoid characters, each with their own unique special attacks and upgradeable weapons, which they can shoot in 360 degrees. Omega Five also includes a local co-op function so a friend can join in on the aerial mayhem.

Hudson also released details on the final playable character. R.A.D. is another of Omega Five's unlockable warriors and is very similar to Ruby. Her skintight suit allows her to move much more quickly than Ruby, letting her weave through waves of enemy fire, though it also slows down her aiming.

. Weapon Type A: Vulcan Laser Cannon - R.A.D.'s initial weapon blasts enemies with rapid-fire laser beams. As the weapon is upgraded, the rate of fire increases, allowing her to unleash a non-stop barrage of laser fire.
. Weapon Type B: Reflecting Laser Beam - R.A.D.'s second weapon is a continuous laser beam that allows her to cut a swath of destruction through lesser enemies. Upgrades increase the power of the beam, splitting it in two, which also reflect off of certain surfaces. This lets R.A.D. attack enemies from around corners.
. Weapon Type C: Lightning Gun - Her final main weapon is a high-intensity lightning gun that roasts enemies. Upgrades increase the power, letting R.A.D. slice through enemies at will, as well as adding secondary lightning bolts that shoot out from the main beam at nearby enemies, doing incremental damage.
. Alternate Attack - R.A.D. has one alternate attack, which sends out satellite that can instantly destroy lesser enemies or anchor onto stronger enemies. After the satellite latches onto an enemy, it deals continuous damage, and R.A.D. is still able to fire in any direction. Additionally, while the satellite is floating around R.A.D., it can block enemy fire.
. Dimension Field - All characters can quickly teleport to another dimension for a brief time, allowing them to avoid enemy attacks, though at the expense of a small amount of life.
. Ultimate Burst - All characters can unleash an enormously destructive nuke-like attack, after having collected at least 100 p-chips (the pink triangles that appear after defeating enemies) to fill one p-jail (the golden triangles at the bottom left of the screen).
World In Conflict Available To Download On GamersGate - 01.03.2008 | 16:27 - Andrew St.Denis


GamersGate announced today that World in Conflict™, the worldwide critically acclaimed action strategy game, has launched and is available for direct download.

On November 9th, 1989 the Cold War was supposed to end…it didn't. World in Conflict™ is the action strategy game where players defend their country, their hometown, and their families in the face of the Soviet-led World War III, delivering an epic struggle of courage and retribution.

Prepare yourself for the most intense strategy game ever created.

The game received 93% and an Editors Choice award here on IC-Games and the review is available to read here
Diary of a Microsoft customer part I - 12.18.2007 | 19:52 - Liam Hunn


Over a year and a half I've had my 360. So, in light that the batch my 360 came from were experiencing problems like the launch batch, it was inevitable really! If you don't know what I'm talking about - my 360 finally got the "3 red rings" on Saturday night.

It couldn't really have come at a worse time for me. 4 reviews to do, and just before Christmas, with at least 2 games coming from loved ones. I'd also just bought Scene it to play with the relatives back home, and have a bit of family fun gathered round the Xbox. But, it's happened and I have to accept it!

Now it has been mentioned on here before about the poor customer service Xbox 360 owners have recieved from Microsoft, especially when it came to returning a busted 360. People questioned, and in my option, rightly so, why they had to pay £50 to send a console that clearly had issues, back to MS for repair.

As you should probably know by now, Microsoft announced that the 1 year warranty would be extended to 3, and anyone that had paid for any repairs because of this issue, would receive a full refund. So things have started to look up compaired to a year ago. So, I thought I would do a little diary of how Microsoft dealt with my dead 360.

So it was fairly late(ish) on a Saturday night. I say late, it was for businesses and call centres, these are usually closed at 7 on a Saturday night. But, after doing the checks posted on the Xbox website and making sure my 360 had really gone to the console heaven in the sky, I rang the free phone number for Microsofts customer services.

Expecting to be on hold for ages, after hearing and reading several horror stories, I was suprised to get through near enough instantly. The agent asked how he could help, and I responded with "my 360 has died!". Well, it's best to make a joke of these things, isn't it?!

After confirming that I had checked the colour of the power pack when I started up the 360, he stated that yes, my 360 had to go in for a service. He also stated that my warranty had run out, but that this had been extended to 3 years, so repairs and shipping would be free. It would take around 2 - 3 weeks to complete everything, and I would recieve a months free service of Live as a good will.

Well, so far so good. The free month of Live I would have expected to have been given, but I wasn't expecting them to do it without even being asked. So far, top marks for Microsoft.

I had asked for the packing "stickers" to be sent to me through email. I was told this could take up to 48 hours. Well, less than 24 hours later these came through and I stuck them to my plain box that contained my 360.

This day was Sunday, and as you probably expect, UPS wasn't open. So, first thing Monday morning, I rang UPS, expecting the earliest pick up would be Tuesday. How wrong I was. "Will anybody be in today?" "Today?" just double checking that my hearing hadn't suddenly gone all funny. And it hadn't. Less than 6 hours later, UPS had picked up my 360 and were taking it away to the repair centre.

And this brings you up to speed. According to Microsoft, they are still waiting for it to be delivered. I don't honestly know where it is, but according to UPS it has been delievered. Hopefully tomrrow will show something different at Microsofts side. But overall, I have to say so far, I am impressed with how quickly things have gone through.

Realistically, I know the chances of me getting my 360 back in 2 or 3 weeks is going to be slim because of the Christmas period. But, I'm hoping for the very early January. We will see, and hopefully, there will be some sort of update from Microsoft soon!
This Weeks UK Games Charts - 12.18.2007 | 19:25 - Liam Hunn


It's a week before Christmas, and SEGA and Nintendo should be feeling very happy with themselves. The DS and Wii are breaking records left right and centre, and Mario and Sonic at the Olympic games is the number 1 game a week before the big man comes to see us all. No not Mario - Santa!

EA can also be feeling rather smug this week as well, with three of their major titles taking three of the top 5 positions - 3rd, 4th and 5th. Here's the charts;

Pos
ALL FORMATS Publisher
Last week
1
Mario & Sonic at the Olympic Games SEGA
1
2
Call of Duty 4: Modern Warfare (DS, PC, PS3, Xbox 360, Mob) Activision
3
3
FIFA 08 (All Formats) EA
4
4
Need for Speed: ProStreet EA
2
5
The Simpsons Game (DS, PS2, Wii, Xbox 360, PS3, PSP) EA
5
6
WWE Smackdown Vs RAW 2008 (Mob, DS, PS2, PS3, PSP, Wii, Xbox 360) THQ
8
7
Assassin's Creed (PS3, Xbox 360) Ubisoft
6
8
Pro Evolution Soccer 2008 (DS, Mob, PC, PS2, PS3, PSP, Xbox 360) Konami
7
9
Super Mario Galaxy (Wii) Nintendo
11
10
The Golden Compass (All Formats) SEGA
12


Pos XBOX 360
Last week
1
Call of Duty 4: Modern Warfare
1
2
Assassin's Creed
2
3
Halo 3
4
4
Need for Speed: ProStreet
3
5
Kane & Lynch: Dead Men
5


Pos Wii
Last week
1
Mario & Sonic at the Olympic Games
1
2
Super Mario Galaxy
3
3
Wii Play
11
4
Mario Party 8
2
5
Big Brain Academy: Wii Degree
4


Pos DS
Last week
1
Dr Kawashima's Brain Training
1
2
More Brain Training From Dr Kawashima
2
3
Cooking Mama
3
4
New Super Mario Bros.
5
5
High School Musical: Makin; the Cut!
20


Pos PSP
Last week
1
FIFA 08
1
2
The Simpsons Game
2
3
WWE Smackdown Vs RAW 2008
4
4
Football Manager 2008
3
5
Sonic Rivals 2
11


Pos PS2
Last week
1
Need for Speed: ProStreet
1
2
FIFA 08
3
3
The Simpsons Game
2
4
WWE Smackdown Vs RAW 2008
5
5
Pro Evolution Soccer 2008
4

 

Pos PS3
Last week
1
Uncharted: Drake's Fortune
2
2
Call of Duty 4: Modern Warfare
1
3
Need for Speed: ProStreet
3
4
Assassin's Creed
5
5
FIFA 08
4

 

Pos PC
Last week
1
Football Manager 2008
2
2
Call of Duty 4: Modern Warfare
1
3
Crysis
3
4
The Sims 2
4
5
The Orange Box
8
Tiberium finally announced - 12.18.2007 | 19:03 - Liam Hunn


It's been talked about for a fairly long time, but at long last, EA have announced the development of Tiberium, an FPS set in the Command & Conquer world.

The press release from EA today was your basic run of the mill first snippit of information stuff. It gave little bits of information such as a little mention of a multiplayer game, which, let's face it, is expected now a days.

It also contained a bit of background to the story that Tiberium will be based on. Read on for the EA press release;


PRESS RELEASE


Electronic Arts today revealed it is developing Tiberium™, a new game that brings a rich, original fiction to life through intense tactical action and visceral first-person shooting. Set in a stunning sci-fi world with spectacular visual effects and dramatic environments, Tiberium takes players on an adventure through a devastated Earth and places them in the heart of an epic battle for control of a powerful energy source.

Tiberium is a mysterious extraterrestrial crystal that shatters the energy output of traditional fossil fuels. It has the power to save our civilization; it also has the power to destroy it. For eleven years, an alien tower has stood dormant, looming like an unholy mountain over a wasteland once known as the Mediterranean Sea. The tower was thought to be a relic of the Third Tiberium War; a devastating war fought for control over Tiberium crystal. It is not a relic. It is not dormant. Deep within the tower, plans are in motion for an alien invasion. This is where the Tiberium adventure begins.

Players step into the shoes of Forward Battle Commander Ricardo Vega and will assemble an assortment of elite squads to combat the global crisis. Armed with an arsenal of weapons including a transforming personal weapon system, multi-launch homing missiles, capital ship bombardments and tactical ion cannon strikes, Vega will lead the fight from the front lines.

Featuring a unique blend of first-person shooting and tactical squad combat, players will control multiple infantry, armour, and air squads as the fight escalates. In Tiberium, Vega is the most powerful presence on the battlefield, and the squads are his most decisive weapon. Players can take multi-squad control combat into single-player or bring the action into online multiplayer battles.

Chris Plummer, executive producer at EA Los Angeles, said: “After two years of pre-production, it is exciting to finally reveal this game and its rich fiction to the world. We’ve put a lot of effort into evolving the tactical shooter experience by taking core gameplay compulsions like commanding, choice and dominating your enemies and delivering them in first-person. Some of the weapons and mechanics are truly innovative for a first-person game. We’re very proud to be part of a project that has the potential to really make a mark on the canon of sci-fi fantasy fiction.”

Mike Verdu, VP and General Manager at EA Los Angeles added, “EALA has a long history of developing groundbreaking real-time strategy games with the Command & Conquer series. That series also originally introduced the Tiberium universe to gamers worldwide. Now, we are growing Tiberium from a simple backdrop to a fully realized universe with its own unique, hybrid squad-based shooter gameplay. This is the birth of a new franchise - we couldn’t be more excited.”

Developed at EA Los Angeles, Tiberium will be available worldwide in autumn 2008 for the PLAYSTATION®3 computer entertainment system, Xbox 360™ video game and entertainment system, and PC. The game has not yet been rated by PEGI.

Please visit EA’s press site at www.electronicarts.co.uk/press for information about all of EA’s games.
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