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.Hack Volume 4: Quarantine

.Hack Volume 4: Quarantine

Information
Reviewer: Andy Carmichael
Developer: Ban Dai
Publisher: Atari
Reviewed: Playstation 2
Genre: Action RPG
UK Release: 10th Dec 2005
Article Date: 24th Jan 2005
Difficulty: Medium
Retail Price: £29.99
Price Comparison:
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Score Breakdown
Experience:
Game Play:
Graphics:
Sound:


Overall Score: 67%
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Pros
  • Conclusion of the saga for devotees
    Cons
  • Four full price games for limited reward.
    Screenshots

    22 of 24

  • By now you’re either an avid fan of the Dot Hack series, are a number of pounds lighter in the wallet and eager to spend more to finally unravel the mysteries of The World, or you’re not. With the fourth instalment of the sage – Quarantine – a conclusion is close at hand. Unsurpassed excitement or casual indifference?

    The first thing to say, for anyone who has ventured into this review uncertain of what “.Hack” is, is don’t buy this game yet, regardless of what score I put in the box at the end. If you like the sound of it and it seems like your thing then go to your local store or handy e-shop and dig up a copy of Dot Hack Infection (it’s not hard – they weren’t limited edition releases and it’s only been a short while since this all started.) There are three episodes of a continuing saga to play through before reaching this point. That sounds daunting, and it would be if we were talking about a Final Fantasy, but they’ve been relatively concise chapters, perhaps mustering twenty hours or so each. Four episodes add up to eighty hours; it’s not a massive amount for what have been four full price titles. You understand why there have been cynics, myself among them.

    The experience reconvenes with you playing Kite, the character enmeshed in an online ‘World’, the idea being that this is a standard console game given a make-up so that it resembles and feels like a MMORPG experience. As Kite you must interact with a ‘desktop’, logging into ‘servers’, reading ‘email’ and entering into the negotiation and conflict provided within these portals. Whilst this covers the ‘hack’ idea of the title, the twist is that the World has caused players to fall ill and it’s activities have started to become reality. Kite’s friend Orca is one such affected player and it’s a race against time to stop the infection and restore peace and harmony. Don’t be put off by thinking this means endless typing and clicking of an imaginary mouse, just like any RPG you end up in battles with creatures, trading with friends and enemies, and exploring new landscapes – all linked via either known area names on the server or a random jump to get experience and information.

    I’ve gone on record previously about my view of the series; both literally and figuratively I’m not its biggest fan. I find the visuals are still quite garish, aiming for that ‘computer generated’ landscape they just seem to end up with vast expanses of lurid colours, border by huge unsophisticated horizons. Battling increasingly bizarre creations is like fighting in a mushroom induced Technicolor dream. The concept also misses a trick in my opinion, it’s a good idea to go for a futuristic vision of how technology may evolve, it’s even a nice alternative for those people who may like the idea of a MMORPG but don’t want to expose themselves to ritual newbie humiliation over the net, but the reliance on old fashioned dungeon clearing in every area means it must be held up to the standards set by so many top quality RPGs and Dot Hack is always found wanting. It’s really quite a repetitive game underneath, and unless you’ve played parts 1-3 and are porting your data over from memory card then you’ll not have a clue what is going on.


    "For those that are loading their saved progression, it’s pretty much carry on regardless."

    For those that are loading their saved progression, it’s pretty much carry on regardless. The whole chapter devotes itself to the final outcome, and as you’d expect doesn’t seek to alter the format of what has gone before. There’s not a lot more to add to this other than rehashing everything you know already. Given that the series has anime elements, a devoted website, character toys and more Japanese consumables than you could squeeze into a vending machine, Dot Hack is an experience rather than a casual game to play with friends, yet because it is in finite playable disc form it doesn’t have the all consuming effect that online gaming character creation can assert.

    Bandai have to be given credit for at least initiating some originality in an increasingly tired and repetitive Playstation 2 market, however RPGs have consistently been the genre that have provided the maximum creativity and thinking outside the established formulae and MMORPGs are now well established and familiar to the majority of gamers. Against this background, I just don’t think it’s worth the time, effort and above all expense of the Dot Hack series.

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