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Will Of Steel

Will Of Steel

Information
Reviewer: Ian Stanway
Developer: Rotobee
Publisher: GMX Media
Reviewed: PC
Genre: RTS
UK Release: 05th May 2005
Article Date: 06th Jun 2005
Difficulty: Medium
Retail Price: £19.99
Price Comparison:
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Score Breakdown
Experience:
Game Play:
Graphics:
Sound:


Overall Score: 59%
Discuss this review in the Forums

Pros
  • Innovative voice control
  • Graphics, for the genre

    Cons
  • Voice control far from perfect
  • Abysmal manual
  • No multiplayer support

    Screenshots

    21 of 25

  • One letter short of a porn movie, Will of Steel (WoS) is an RTS unlike many of today’s other RTS’s. The first thing that struck me about it was that I was sent a headset/microphone with it. "Should be in for some fun with this", I thought. However, that thought turned out to be a little misplaced as it turns out. Things already looked to be on a downward spiral for me as I learned the setting and storyline of the game. I have a bit of a rant I’d like to get over with straight away, so you can skip the next paragraph completely and get on with the review if you want to, but I’d prefer it if you didn’t.

    You see this game is a realistic, up-to-the minute RTS; in way of the storyline at least. It’s set in Afghanistan 2001 through to Iraq 2003, which is what my rant is about. I can’t say that I was best pleased playing a game that puts you in an arena of war that is still killing U.S and Allied forces today. Of course my view is probably the opposite of GMX’s marketing department, who I imagine had the idea that a game setting like this would appeal to the world’s youth. Forgive me for being a little cynical, but to be able to experience what it’s like to be in command of soldiers killing and being killed out there in Iraq as you read this, is a little too close to my heart. I pick up newspapers daily and see some new tragedy in Iraq that’s just killed twenty people, so a game of this setting must surely put the money-paying public off? Obviously GMX think otherwise, but it’s not just the setting of the game that makes me want to turn off, there are other things too. Thanks for getting to here with me, and now I’ll explain some of the other off-putting things about Will of Steel for you.

    In WoS you play as William Steel, commander of a USMC battalion through the Afghanistan and Iraq campaigns of 2001 and 2003 respectively. You start the game in command of a small platoon and work your way up to commanding a battalion, with units comprising infantry, battle tanks, APC’s, recon units and anti-aircraft units. Each missions set of objectives aren’t hard to understand or carry out, and as you progress through the games 16 missions you’ll win medals and get promoted, unlocking various specialties for use in battle, ranging from air strikes to long range missile attacks. But you won’t learn any of this in the manual; you’ll just have to play the game.

    It was very nice of GMX to provide a manual that is on the CD for me to print out. They made it a full-colour, waste-an-ink-cartridge-when-printing-it-out kind of manual but it’s only 6 pages long including a useless front page, with another 3 pages for the list of voice controls. As a manual it stinks. It’s just a list of which key does what for use in-game; there’s no written storyline, introduction, explanation of how hit damage works or anything. There is, however, a ‘game story’ to be found on GMX’s website, so why they couldn’t include at least that in the manual I don’t know.

    Unlike other titles in the genre, with WoS there’s no resource collecting of any kind. We’re going for a realistic look here, so you’re left making the tactical decisions. As you’re not in a position to simply build another unit when a first dies, you have to command your squad/battalion in a realistic manner and adjust to the enemy’s tactics rather than rush in gung-ho. You do sometimes get reinforcements, but you usually start the mission with all the units that are going to be available to you. Units can be ordered into a variety of engagement modes and formations, though again why didn’t the manual explain this?

    Control is by way of mouse and keyboard, and also of a new revolutionary method of input called voice control. This of course is where the headset/microphone comes in. the idea is that you have full control of all assigned units, camera, and special options i.e. pretty much everything in the game. You order unit movements, choose tactics, group units, and can even choose the types of weapons and stances that the units take. According to GMX “These possibilities will allow the more skilled players to play the game and lead their troops exactly the way they desire while the less skilled players will also be able to manage units while using simpler commands and options.” I say that I’d definitely rank as the latter of those two player types, simply because I don’t have the time or inclination to memorise the three pages worth of voice commands available to me.



    SCREENSHOTS
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    "Don’t get me wrong I believe that voice control is a good idea, I just don’t think that it’s been done very well here"

    Don’t get me wrong I believe that voice control is a good idea and will play quite a part in tomorrow’s games. I just don’t think that it’s been done very well here. Full credit to GMX for trying to come up with a game that can be completely controlled by voice: it’s just the type of game made for that. But aside from the harrowing list of commands that you need to learn before you can become even a remotely competent voice-commander, the recognition aspect of things isn’t that good anyway.

    At first I tried to use my surround sound speakers and the desktop microphone I use for video conferencing. I soon gave up though because you have to have very little background noise for the controls to work. What a fool I felt sitting there saying “Rifleman.. rifleman.. rifleman.. Goddamn it!” before selecting the unit with my mouse anyway. It turns out that the ambient sound in the room and the sounds emanating from my speakers were just enough to throw off the games ability to understand my voice. So I was relegated to using the headset, which meant I was also relegated to listening to the games audio through a pair of poxy earpieces – not the most exhilarating experience ever.

    In keeping with WoS’s realistic nature, it takes only a few hits for many of the units in the game to be killed and so you do pay more attention to their wellbeing than you may in other similar titles. Or at least you try to but you cannot see as far into the fog of war as your troops or the enemy can, so you end up shooting at and being shot at but unknown amounts of forces. This has the effect of making you scared to advance without more troops than is necessary, forcing you to crack a nut with a sledgehammer so to speak.

    Two areas WoS does stand out from the crowd are in the graphics and sound. Although nothing to write home about, I will say that I was impressed here. Using the impressive Perun engine, WoS features a dynamic sun system giving changeable lighting conditions throughout the day. Unit animation is good and individual units are well animated, but the same old same old game environments become a little monotonous (except the games urban locations). But hey, the game is set in the desert after all so what was I to expect? The lighting effects are great too. Tracers offer a subtle bit of realism, whereas the impressive flash from a tank and the resulting explosion and smoke is brilliant!

    The music fits the game and the voiceovers are pretty good. Sound FX are nice and realistic too. The bassy throb of an explosion is impressive; oh except you’re listening to the game through the tinny little headset and the effect is lost.


    "Do you really want to have to learn three pages of voice commands just so that you can sit in front of the computer and sound stupid?"

    So if you’re going to like this game then you need to have a specific interest in the genre, to the point where you’re willing to sit and learn three pages of voice commands just so that you can sit in front of the computer and sound stupid. Will of Steel fails even to provide a multiplayer option – a crime these days. So you’re going to have to be a hardcore RTS fan with a willingness to learn loads of commands, and who has no friends. There must be a few gamers out there who fit the bill. But how many of them are going to be willing to part with their hard earned cash to do battle with a game done so much better by so many other games? Not me.

    Discuss the Will Of Steel review in the Forums





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