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Midnight Club 3: Dub Edition

Midnight Club 3: Dub Edition

Information
Reviewer: James Collins
Developer: Rockstar San Diego
Publisher: Rockstar Games
Reviewed: Xbox
Genre: Racing
UK Release: 15th Apr 2005
Article Date: 23rd Apr 2005
Difficulty: Medium
Retail Price: £39.99
Price Comparison:
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Score Breakdown
Experience:
Game Play:
Graphics:
Sound:


Overall Score: 91%
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Pros
  • Fantastic Visuals
  • Great Soundtrack
  • The DUBing Cars
    Cons
  • A little repetative
  • Tiny framerate issues
    Screenshots

    9 of 46

  • Rockstar San Diego has already proved themselves with the brilliant Midnight Club series and they certainly have the experience required to further the racing genre. Now thanks to the partnership with car magazine DUB, this latest version offers licensed cars, parts and other bits and pieces and even a pretty robust multiplayer portion for both the Xbox and PS2. Midnight Club 3: DUB Edition is the end result of the collaboration between the experts of cars and the experts of code. Featuring two main modes, the career mode and the online side could the latest version of Midnight Club have it all?

    In the career mode you basically track down legal (and not so legal) street races. There are normally a multiple of different types of races available at any one time and they are displayed on your on screen map (accessed by the black button). When you have selected which race you are going to participate in, it’s a simple matter of driving to that location and meeting up with that particular gang. Winning any races they organise normally impresses the crowd and you’ll be given the chance to take part in further races. Some of these races may be vehicle specific so if you race in a saloon club tournament you’ll need to come prepared in a saloon; likewise if a 4x4 club challenges you, only turning up in a 4x4 will grant you a starting place. Fortunately there is normally an open tournament nearby offering these very vehicles as a first prize (and fully DUBBED up) so you’re never really restricted from entering all the competitions the game has to offer. Of course if you have the cash from previous winnings a quick nip to the garage will offer exactly the type of car you wish. You also have access to other minor races which while not progressing the career mode do offer the chance to raise even more cash, even when you have won these races they still remain playable on the map.

    To advance in the career mode you must seek out and defeat the many characters that also roam about the city streets. You normally get to hear about these special people when your reputation starts to increase. These races normally branch out over 3 or more races and only when you have defeated them in every race will you progress. You are able to complete as many as you want and pull away at any time but you’ll eventually have to come back if you wish to progress. Once you have defeated enough of these character races you’ll eventually be given the location to the next map and even more races to conquer.

    The garage is the place to buy any new cars or tune up the ones you already have, getting to the garage is a simple case of driving up to the location or selecting the garage in the menu system (if you are feeling lazy). With the money won from previous races, the garage is your port of call for all things DUB. This is another area in which MC3:DE improves massively on the previous game. Literally hundreds of modifications can be brought that allows you to totally change the look of your vehicle. Thankfully the whole process is relatively easy, and more importantly fun. Most of the customisation jobs you perform on your vehicles are for aesthetic value only although you can tune your vehicle and add extra parts to improve the engines and suchlike. Driving around in your own personalised vehicle on Xbox Live is certainly special and does make the time and effort seem worthwhile.

    The graphics though are a mixed bag, sure the vehicles that you own (or race against) look pretty good but we were a little disappointed with the cosmetic traffic which didn’t have the same love and attention lavished on them. Of course part of the reason for this was to maintain that high adrenalin rush of speed, and in that department MC3: DE positively excels. This feeling of speed is helped along with some pretty impressive motion blur and even during these moments frame rates always kept quite consistent.

    We had a chance to sample the soundtrack to MC3:DE some time ago and back then we realised that Rockstar had managed to secure some brilliant tunes for the game. It’s with great delight that all these acts appear to have made the final cut. The soundtrack may be dance heavy but we were pleasantly surprised with the quantity and quality on offer. And if dance isn’t your thing there’s also a smidgen of rock, electronic and hip hop available as well. Acts like Twista (with the brilliant “Like a 24”, Nine Inch Nails, Mr De, T.I, The Ratt Pakk and many other acts do gel well with the hi-octane atmosphere, especially when mixed with the pretty decent game sound effects. Its certainly another encouraging Rockstar effort, a team who obviously concentrates as much on how a game sounds, and not just how it looks.


    "The other massive improvement to the franchise is based around the online side of the title.."

    The other massive improvement to the franchise is based around the online side of the title. Up to eight players can compete against each other online (or take part in a hassle free cruise). Xbox live users can also take advantage of the clan functions which allows tracking of matches won (or lost) and how much influence their racing powers have against over clans. Single players without a clan can also make use of the stats that are included on the main menu, playing multiplayer will increase your statistics such as multiplayer matches won, flags returned and hours played online. It was also pleasing to see the different online matches that were immediately available. ‘Capture the Flag’ itself contained three different variations, ‘Track’ places racers on a set track and lets them do battle, and ‘Paint’ which has players (or clans) trying to capture different portions of the map. As if that wasn’t enough the more standard racing modes Cruise, Unordered, Ordered, and Circuit races are also available for anyone looking for more standard Midnight Club races. It was also welcome to see that multiplayer matches were not lost if the host goes AWOL as any abandoned (or cancelled) will transfer to the next player.

    The controls have been perfectly fitted around the Xbox Controller with everything feeling in the right place. Acceleration and braking is handled with the left and right shoulder buttons respectively with the A button acting as the handbrake. The X button handles nitro’s and the slipstream bonus. Also new to Midnight Club 3 at the start of every race there is also a chance to get a “free boost” at the start, and this is achieved by holding down the handbrake while maintaining full acceleration. Time it just right and you’ll be able to keep up with the pack, time it wrong and you may find yourself playing catchup.

    There was the occasionally frame rate hiccups but nothing that really spoiled the experience; it was more noticeable on the main menu but did occasionally transfer into the game. Some may also find that the majority of street races have that de-ja vu feel about them (in that you’ve played one, you’ve played them all). To be honest initially that thought had crossed our minds but once you’ve played a few hours something slowly draws you in and you vary rarely recover.


    "Rockstar have managed to create yet another masterpiece."

    MC3:DE is certainly a complete package, it has everything any serious racing fan would want but maintains that feeling of fun some other titles just failed to capture. It might not be the best looking game on the lot, but it’s probably the one you’ll find yourself playing the most for some time to come. It’s getting a little tiresome to announce that Rockstar have managed to create yet another masterpiece, but then again, would we want it any other way?

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