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Resident Evil 4

Resident Evil 4

Information
Reviewer: James Collins
Developer: Capcom
Publisher: Nintendo
Reviewed: GameCube
Genre: Survival Horror
UK Release: 18th Mar 2005
Article Date: 26th Mar 2005
Difficulty: Hard
Retail Price: £39.99
Price Comparison:
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Score Breakdown
Experience:
Game Play:
Graphics:
Sound:


Overall Score: 99%
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Pros
  • Great AI
  • Brilliant Atmosphere
  • Great weapon system
  • As good as it gets on the Cube
    Cons
  • We had to wait this long..
    Screenshots

    5 of 12

  • I don’t know about you, but when someone says the word "Survival Horror" you think of slow paced games with the clichéd scares around every other corner. Even with great games like "Cold Fear" showcasing spectacular graphics it was always going to take something special to totally redefine the genre. Well IC-Games has now played that game and we are happy to report that Resident Evil 4 has finally drop kicked the survival horror genre into the 21st century.

    The first hurdle that Resident Evil 4 had to overcome was the storyline, survival horrors haven’t always hit the mark here but without a doubt Resident Evil 4 does. Instead of complicating everyone with a ridiculously convoluted plot, Capcom, the developers, decided to slightly tone down the storyline, and it works surprisingly well. You’re lucky enough to take the shoes of the main hero who has been sent on a mission to extract the missing daughter of the President of the USA. It appears that the daughter was kidnapped by a mysterious organisation tied to the Umbrella Corporation. We won’t spoil anymore of the plot only to say that you’ll occasionally bump into a few friends on the way that will also need your help.

    Like Cold Fear, Resident Evil 4 uses a behind the shoulder view, and like the aforementioned game the transition works a treat. Problems that plagued the previous Resident Evil games in the past, such as camera disorientation when entering a room, have all but been eliminated with this new and improved view. Weapon firing does take some getting accustomed to, as when the weapon is called into action, (using the shoulder button), your character will stop dead and take aim. At first you’ll be cursing the developers for implementing this hindrance, but in the end you realise the game is better for it. Nothing quite beats taking aim just wondering if you can dispatch the hordes before they inevitably get a little close and you must bolt. Sometimes you’ll time it just right and the last enemy will fall beneath your feet in a heap, other times your timing will be slightly off, and it makes the tension at times almost unbearable.

    Ammunition and health placements are spot on. For example you’re never given the chance to store up an abundance of ammo which helps beef up the atmosphere. Time and time again you’ll find yourself searching an area for just another round of ammo, more often than not you’ll find some, but when you do, it’ll always be with a sigh of relief. The typewriter (which is now standard save game point in the franchise) is no different in that it always seems to be situated in the right place, at just the right time. Don’t get us wrong, it doesn’t make the game easier; it just makes the game more satisfying. For moments when a typewriter hasn’t been used Resident Evil 4 tries its best to accommodate with its temporary auto save feature. This works a treat especially after dying just after defeating a boss monster.

    Of worthwhile mention is the weapon reloading animation. All of the weapons have to be reloaded after a specified amount of ammunition has been spent (as you would expect), however in Resident Evil 4 the weapon reload speed is normally the deciding factor on you remaining in your position, or running like hell. And that’s partly the magic of Resident Evil 4, where something as basic as the timing of the reload makes the game more scary and compelling. Things do get less hectic when you progress though, obviously when you first purchase a weapon the weapon reload speed will be at its default speed, but merchants can be found around the level that can upgrade certain stats of weapons. The reload speed and the weapon ammunition capacity (and others stats) can be upgraded for cash as you progress, however so will the determination of the zombies you will encounter and so these upgrades should only be viewed as keeping up with the Joneses.

    Manage to get past the first few levels alive and you’ll soon bump into other characters, one of which will eventually be the rescued daughter and she must be protected at all costs. Standard commands can be issued and for very good reason. Since the zombies themselves have taken a particular interest in the president’s daughter it sometimes becomes wise to issue “stop” commands so that she stays out of harms way while you clear rooms. Ocasionally though she may be re-captured and you must instantly make a headway for the abducting enemy – if she gets taken too far its game over. A simple blast to the legs will be enough to make any zombie drop her but the atmosphere as the daughter screams for help as she is thrown over the shoulders of a zombie is fantastic. The AI again acts favourably as no matter where you hide the daughter it’s entirely possible that the enemy will find her, and try and abduct her. However she’s not all "Kim Bauer", occasionally the daughter will come in useful and the team can double up to overcome some difficult hurdles together.


    ” If the Resident Evil 4 AI could be bottled up and sold to competing developers the gaming world would be so much better for it.”

    If the Resident Evil 4 AI could be bottled up and sold to competing developers the gaming world would be so much better for it. Sure the zombies make the occasional dash towards you, but it’s forgiven since they do it with style. They’ll climb ladders, hop over fences, smash through windows and throw grenades at you on the way. The brilliant use of the environment also tests the player’s nerve. You can climb ladders and even knock the ladder away once you reach the top, but i'll be damned if them smart zombies wont pick up the ladder, place it back and climb right back up at you. The feeling of panic you get when you notice a ladder being placed back as hands behind you crash though a window easily surpasses those dogs that jumped though the window in Resident Evil (In actual fact that very scene is honoured in Resident Evil 4, only far more menacingly). And these are not scripted scenes either, in fact we were pleasantly surprised to see the AI doing most of the work during the whole of the game.

    Scattered around the levels you’ll bump into local traders who’ll love to relinquish you of your hard earned cash that you have picked up. Here you’ll be able to purchase new weapons and upgrades for the weapons you already own. With all these extra goodies lying about (or brought with the currency you find) you will need to get your inventory case pretty organised to fit everything in. Anything that cannot be squeezed into the inventory slots will eventually have to be abandoned or used. Paying homage to the previous titles, Resident Evil 4 keeps the usual grid system with every item taking up a certain amount of space. As the game progresses and the items become more specialised, you’ll be able to purchase bigger storage cases from the traders to compensate.

    Any horticulturists amongst us will be glad to see the green, yellow and red herbs making reappearances, albeit hidden in crates or scattered around the nooks and crannies of the level. Green herbs alone will only increase the health bar a little but the right combination of green, yellow and red will completely fill up your health and also increase the bar a little into the bargain. It doesn’t take a mastermind to work out the correct mixtures, but learning when to use the herbs, and in what order does. Later on the stakes increase further as you’ll also be responsible for other people, only you can deal out the herbs and it will be up to you to decide who gets that last green herb in your inventory.

    The only problems we could spot would probably not even be deemed problems by some. It would have been nice to have had a strafe option as sometimes the camera can act awkwardly during some intense firefights. Also some players may have appreciated a quick weapon switch, since the time is suspended when you are sorting out items or changing weapons, this feature would not have hurt the action. Apart from that Resident Evil 4 is worth every bit of that 99% score.


    " this is one game you simply can’t miss out on.."

    It took a long time before the series repeated the brilliance of the original title but Capcom have done it, and done it with style. Resident Evil has reclaimed the throne from not only the survival horror genre but it's possibly even become ‘the’ quintessential Gamecube game in the process. Totally flawless on the Cube, this is one game you simply can’t miss out on.

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